Struct freya_testing::prelude::AccessibilityNodeState
pub struct AccessibilityNodeState {
pub closest_accessibility_node_id: Option<EntityId>,
pub descencent_accessibility_ids: Vec<NodeId>,
pub node_id: EntityId,
pub a11y_id: Option<NodeId>,
pub a11y_role: Option<Role>,
pub a11y_alt: Option<String>,
pub a11y_name: Option<String>,
pub a11y_auto_focus: bool,
pub a11y_focusable: Focusable,
}
Fields§
§closest_accessibility_node_id: Option<EntityId>
§descencent_accessibility_ids: Vec<NodeId>
§node_id: EntityId
§a11y_id: Option<NodeId>
§a11y_role: Option<Role>
§a11y_alt: Option<String>
§a11y_name: Option<String>
§a11y_auto_focus: bool
§a11y_focusable: Focusable
Trait Implementations§
§impl Clone for AccessibilityNodeState
impl Clone for AccessibilityNodeState
§fn clone(&self) -> AccessibilityNodeState
fn clone(&self) -> AccessibilityNodeState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for AccessibilityNodeState
impl Component for AccessibilityNodeState
§impl Debug for AccessibilityNodeState
impl Debug for AccessibilityNodeState
§impl Default for AccessibilityNodeState
impl Default for AccessibilityNodeState
§fn default() -> AccessibilityNodeState
fn default() -> AccessibilityNodeState
Returns the “default value” for a type. Read more
§impl ParseAttribute for AccessibilityNodeState
impl ParseAttribute for AccessibilityNodeState
fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>, ) -> Result<(), ParseError>
fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)
§impl PartialEq for AccessibilityNodeState
impl PartialEq for AccessibilityNodeState
§fn eq(&self, other: &AccessibilityNodeState) -> bool
fn eq(&self, other: &AccessibilityNodeState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl State<CustomAttributeValues> for AccessibilityNodeState
impl State<CustomAttributeValues> for AccessibilityNodeState
§fn create<'a>(
node_view: NodeView<'_, CustomAttributeValues>,
node: <<AccessibilityNodeState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<<AccessibilityNodeState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<<AccessibilityNodeState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &Map<dyn Any + Sync + Send>,
) -> AccessibilityNodeState
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <<AccessibilityNodeState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<AccessibilityNodeState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<<AccessibilityNodeState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &Map<dyn Any + Sync + Send>, ) -> AccessibilityNodeState
Create a new instance of this state
§type ParentDependencies = (AccessibilityNodeState,)
type ParentDependencies = (AccessibilityNodeState,)
This is a tuple of (T: State, ..) of states read from the parent required to update this state
§type ChildDependencies = (AccessibilityNodeState,)
type ChildDependencies = (AccessibilityNodeState,)
This is a tuple of (T: State, ..) of states read from the children required to update this state
§type NodeDependencies = ()
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
§const NODE_MASK: NodeMaskBuilder<'static> = _
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
§fn update<'a>(
&mut self,
node_view: NodeView<'_, CustomAttributeValues>,
_node: <<AccessibilityNodeState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<<AccessibilityNodeState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<<AccessibilityNodeState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &Map<dyn Any + Sync + Send>,
) -> bool
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <<AccessibilityNodeState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<AccessibilityNodeState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<<AccessibilityNodeState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &Map<dyn Any + Sync + Send>, ) -> bool
Update this state in a node, returns if the state was updated
§fn workload_system(
type_id: TypeId,
dependants: Arc<Dependants>,
pass_direction: PassDirection,
) -> WorkloadSystem
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem
Create a workload system for this state
§const TRAVERSE_SHADOW_DOM: bool = false
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
§fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
Converts to a type erased version of the trait
impl Eq for AccessibilityNodeState
impl StructuralPartialEq for AccessibilityNodeState
Auto Trait Implementations§
impl Freeze for AccessibilityNodeState
impl RefUnwindSafe for AccessibilityNodeState
impl Send for AccessibilityNodeState
impl Sync for AccessibilityNodeState
impl Unpin for AccessibilityNodeState
impl UnwindSafe for AccessibilityNodeState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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’s vtable from &Trait
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impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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impl<T> Instrument for T
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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into a Left
variant of Either<Self, Self>
if into_left
is true
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Converts self
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Converts
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into a Left
variant of Either<Self, Self>
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Converts self
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T: Default,
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T: Default,
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§fn null_value() -> T
fn null_value() -> T
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§impl<T> Pointable for T
impl<T> Pointable for T
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§impl<Cfg> TryIntoConfig for Cfg
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§impl<T> TupleAddComponent for T
impl<T> TupleAddComponent for T
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity
], [World::add_component
], [AllStorages::add_entity
] and [AllStorages::add_component
].